Review of Civilization VI

Article by Tyler 'Brent' Shadow

Who says civilization is dead? Certainly not Sid Meier and Co. The latest installment of Civilization, VI, is out and off to the races. This game builds almost directly off of the success of Civilization V, which I have personally played for about 1000 hours. Without giving away the whole deal, they have made some changes to resource management which I am a fan of. They have also VASTLY improved the religion aspect of the game. It’s much more involved, and does now require some attention. In Civ V, if you played on a lower difficulty setting, you could set it and forget it and it would just go. With minimal religion spread units, you could have everyone singing your tune.

They made other gameplay changes that, for a veteran Civ player, may take some getting used to, but after a while you will appreciate them. I most certainly do. From religious battles, to combining two or three troops to form a corps or an army, they’ve definitely improved on the tried and true Civilization format.

The one thing I can say against it is that the AI needs some improvement. The AI leaders are finicky at best, and downright unpredictable and crazy at worst.

Overall, this is a fantastic game, and I highly recommend it. If you’re a veteran Civ player, or this will be your first one, I think you’ll have a great time playing it. I know I do.


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