Index

PC/Online Gaming
  1. Star Wars: Knights of the Old Republic
  2. Star Trek Elite Forces II
  3. Indiana Jones and the Emperor's Tomb
  4. Drakan

  5. Zelda, Zelda and more than Zelda
  6. Dungeon Siege
  7. The Sims Vacation
Offline/Rpg Gaming
  1. Judgment for Magic: the Gathering


Star Wars: Knights of the Old Republic

System: PC
Genre: role-playing
Release Date: Fourth Quarter 2002

This game takes place over 4 000 years before the Star Wars movies, so everything wont be as advanced as it is in the movies, but they do still have space travel. So you will be able to visit about 6 different planets, some never seen before. Not a bunch has been released about the game, but what I could find, does look very good. You get to choose from 3 races, and 6 races, including scoundrel, scout, soldier, bounty hunter, and Jedi guardians. You also get party members, such as droids, and Wookies. In the game, there are things that will let you go towards the light side, or the dark side. And depending on which side you go to, the non-playing characters will respond differently to you. The graphics in this look pretty good, The lips, eyes, eye brows all move. The cloths will also move realistically. The characters even have individual fingers. The graphics are said to be better than any game out right now. You will be able to use weapons like blasters and Lightsabers, with some nice combat moves, like the ones in the movies, such as back flips, side flips, twirling sabers.
I can't wait to get this game and give it a try.



For more info, check out GameSpot


Star Trek Elite Forces II

System: PC
Genre: Action/First Person Shooter
Release Date: No release date has been set yet

I remember playing many hours playing "Star Trek Voyager Elite Forces, with the expansion. Now, it looks like I get to have more fun with the best selling Star Trek game ever made. The game is a sequel, but this time, it takes place in the "The Next Generation" Universe, on board the Flag ship Enterprise. The Story line is sort of the same. Your part of an elite force that was made to protect Voyager. I guess Star Fleet really liked the idea. You will be able to fight against the Borg, Klingons, and Romulans. There are also new weapons, and some of the old weapons, with a total of 13 weapons in all. Missions will take place in the confines of spaceships and other interior areas, as well as in expansive alien landscapes and the void of space. The game also has zero-gravity combat in a mission where players engage in battle on the hull of a starship. The game, just like the original, will feature both single and multi-player action.
If this game is even 1/2 as good as Elite forces, this game will be a must get for all fans of the original.



For more Info, go to GameSpot



Availability: Fall 2002
Genre: Action Adventure
Platform: Xbox, PlayStation 2, PC

Indiana Jones returns this fall in a new adventure! With whip in hand, you can guide Indy through crocodile infested waters in Ceyon, underwater palaces in Istanbul, and the streets of 1935 Hong Kong. You will experience the adventure as Indy travels to China in order to prevent a powerful artifact from falling into evil hands (Indiana vs. evil? Must be those pesky Nazi's again).

This time the nazis aren't alone though. They're joined by the asian underword. With your mysterious, alluring partner Mei Ying, you'll leap, swim, climb and punch your way through exotic locales, fighting hand-to- hand combat from street brawls to martial arts battles.

This latest adventure plays out in dramatic fashion thanks to new gameplay features that result in a more intense, immersive and more Indy-like gameplay experience, that is set amidst spine-tingling movie-like action sequences, including a rickshaw chase in Hong Kong and a spectacular battle atop moving gondolas in the South China Sea area. In the hand-to-hand fights you'll have more than your whip to use. This time, in addition to using his trademark whip and pistol, Indy can engage in fierce hand-to-hand combat with improvised weapons such as shovels, chairs and table legs.

Do you have what it takes to possess the mysterious "Heart of the Dragon?" Are you worthy?
This heart pounding action-adventure is expected to release fall 2002 for Xbox, PlayStation 2, and PC. The game is being developed in collaboration with The Collective, Inc.


Goodluck and have fun.
Gremlin, the Dark


DRAKAN 

Publisher  Psygnosis 

Developer  Surreal Software 

Genre   Adventure 

Origin:    U.S. 

Number of Players:  1-4 

Released   Aug 20, 1999 

Minimum Requirements P166 MHz

        32 MB RAM 

        320 MB Hard Drive Space 

        4MB Direct3D Compatible 3D Card 


At first: the graphics are totally impressive! The detail levels are fantastic and so high that the world of Drakan does feel like a complete world of its own. Surreal has made an elaborate world. The game is nicely paced, and filled with new gadgets and scenery to keep you busy. No matter how large a level becomes (and they take up quite some space), it never feels like a set of textured polygons.

The interface is easy and cool. Keys are easy and layed out logically. Drakan controls with a combination of keyboard and mouse, and once you got the hang of it, you'll wonder why not all third-person games control the same. There are hotkeys for your special inventory items, as well as a save game hotkey to allow you to save your games quickly. The mouse control also allows for quick access to custom camera views, which helps when you want to run and still get a gander at the scenery.

The main characters of the game are Rynn a young woman whose brother has been kidnapped by the Wartoks. Who have, as she finds out during game, a very evil purpose, and Arokh, a big dragon. The first thing you have to do, to find and bond with him. He has been in slumber for centuries, and only with his help you might free your brother, and your world, from the evil Navaros and his dragon.

Weapons are logical, but bows can be a bit tricky to master. And you have to make conscious decisions about what weapons to keep, and which items are the most useful, because your room is limited. Weapons are mostly swords, axes, bows, with special ones having the addition of spells attached to them. Arokh can only find new weapons by defeating other creatures and dragons, each with their own advantage and special attack. At the beginning he has only fire attack, but with each level he gains one more, like lightning’s, ice breath. It's a bit strange that the armour hidden in the caverns, ruins, and fortresses in the game just happen to fit Rynn's body perfectly every time. Don’t miss the small puzzles which will give you access to special weapons; they can be often quite useful. Most of the puzzles are pretty easy to solve, although a few can be frustrating tricky.

The sound effects are nice but standard, with the musical score kept to mood music that you'll just as soon forget -- but it doesn't annoy, either.

As I heard Drakan is as well available for playstation.

All in all its one of the best games I ever played, and I can recommend it.

Demo:

http://www.fileplanet.com/index.asp?search=Drakan&file=11604

Some cheats and walkthroughs:

http://www.cheatguide.com/cheats/pc/d/drakan_walkthrough.shtml

http://www.gameadvice.com/cgibin/faq.cgi?game=d/Drakan-DemiGodX.txt

http://www.gameadvice.com/cgibin/faq.cgi?game=d/Drakan-DemiGodX.txt 

 

Lt. T'Val


 

Zelda Links awakening

Publisher  Nintendo 
Developer  Nintendo  
Genre   RPG/Adventure 
Origin:   ? 
Number of Players:  1 
Released   1993 
Minimum Requirements GBC there had been a GB version as well, also playable on GBA

Link wakes up on the beach of an island. A woman named Marin explained that he had drifted with the wreckage of a ship to the shores of Koholint Island. This mysterious island was unique for the gigantic egg which crowned its central mountain. It was said that a mythical creature, the Wind Fish, lay asleep inside the egg. An owl appears and hoots that he has to awaken the Wind Fish, and that until than he can’t leave the island.

The game is not too hard to master. Most of the bosses are easy, while others are very hard!! Specially the final boss is a pain.

The basic controls are easy. A and B use an item from the inventory, Start brings up the menu, and the directional pad moves Link and the menu cursor around. The sword can be just slashed or charged to unleash a spinning attack. During game you can get additional weapons. Solving an extra puzzle a more powerful sword is found, which you definitely need for the final boss!!

Only saving is a bit annoying, music and sound effects… well I turn it of anyway. Graphics are good, I would say for the time the game was released very good.

Walkthrough

http://db.gamefaqs.com/portable/gameboy/file/legend_of_zelda_links_awakening_a.txt 

Zelda Oracle of Ages

Publisher  Nintendo 
Developer  Nintendo/ Capcom 
Genre   RPG/Adventure 
Origin:   ? 
Number of Players:  1 
Released   May 14, 2001 
Minimum Requirements GBC as well playable on GBA

Link is able to change the time with one song from a harp. Three songs can be learned, each one improving on when and where the trip to the past and future can be done. The screen actually scrolls. Gone are the dungeons and worlds with small, square rooms. Every screen is about one-third larger than before. Link also has a bag of seeds that have different uses, such as lighting torches. There are even more puzzles than in awakening. You move around your enemies and attack them with anything from the classic sword to a blowgun that throws magical seeds. What can be a little annoying is that you have often to change between the two times.

The main enemy Veran possessed the Oracle's body and wreaked havoc on the past and present. Link must find eight Essences of Nature to save the Oracle of Ages from her. To do this, Link uses the Harp of Ages to warp between past and present and bring order to time.

The game is not too hard to master. Wallmasters, which carry you back to the entrance of the dungeon can be very annoying, but if you are quick you can kill them as well. (You only have to take the right weapon *eg*). Most of the bosses are easy, while others are very hard!!

After finishing Oracle of Ages, you get a password for the Oracle of Seasons. This code allows you to "continue" the journey with some of the original items and some of the people recognizing you. Also, playing a "linked" game is the only way to completely finish the game, since after finishing both games, an old enemy comes back. In my eyes it makes the game double interesting that both games have intertwining storylines.

The basic controls are nearly similar to Links awakening. A and B use an item from the inventory, Start brings up the menu, and the directional pad moves Link and the menu cursor around. The sword can be just slashed or charged to unleash a spinning attack. Solving an extra puzzle a more powerful sword is found, which when Link has full health, release a beam which is quite useful for destroying enemies from a distance.

Some improvements are an easier possibility to save, three submenus: one for items, one for things such as keys and magic potions, and one for the quest status. The game runs much more smoothly with this setup. As well it has a more legible font. Key words are highlighted in different colours, making the fact more obvious that you should remember those words.

The sound effects aren’t that good, but well *g* I turn off sound mostly on my GBA. The music is great for the Game Boy's capabilities. Therefore Oracle of Ages has the best graphics I have ever seen on the GBC. The backgrounds are rich in colour and detail. The in-game graphics themselves are really impressive, as well. They cover a broad range of colors and show how much detail Capcom put into making two entirely different versions of the land of Labrynna. Everything down to the smallest change of flowing water in the past, effects the map of the future and can open up areas that were not accessible before.

The both Oracle games are top and highly recommendable. Specially for Zelda fans J. I hope they will do a Zelda game on GBA one day.

http://www.zelda.com/ages/

Walkthrough:

http://rpgplanet.com/zelda/7guide.txt 

Zelda Oracle of Seasons 

Publisher  Nintendo 
Developer  Nintendo/ Capcom 
Genre   RPG/Adventure 
Origin:   ? 
Number of Players:  1 
Released   May 14, 2001 
Minimum Requirements GBC as well playable on GBA

Link is able to change the season with a swing of a rod. In one season, say summer, passing a lake can be impassable, but in winter, you can easily walk over the ice, but careful it can be slippery.

The main enemy here is Onox. He captured the Oracle of Seasons and messed up with the seasonal balance. To save her, Link must find the eight Essences of Nature and defeat Onox. To do this, Link has to control the seasons using the Rod of Seasons to bring order to the seasons.The seasons are plainly different; the colors and the scenery look like the respective season. You can’t change all seasons from beginning on, but have to get them during the game: Not every of the 4 seasons is easily to get believe me. Rescue Din, without her the land of Holodrum is doomed to have the seasons change randomly for all time. Winter could follow Spring from one moment to the next, just as Summer could remain for ages.

The game is not too hard to master. Wallmasters, which carry you back to the entrance of the dungeon can be very annoying, but if you are quick you can kill them as well. (You only have to take the right weapon *eg*). Most of the bosses are easy, while others are very hard!!

After finishing Oracle of Seasons, you get a password for the Oracle of Ages. This code allows you to "continue" the journey with some of the original items and some of the people recognizing you. Also, playing a "linked" game is the only way to completely finish the game, since after finishing both games, an old, enemy comes back. In my eyes it makes the game double interesting that both games have intertwining storylines

The basic controls are nearly similar to Links awakening. A and B use an item from the inventory, Start brings up the menu, and the directional pad moves Link and the menu cursor around. The sword can be just slashed or charged to unleash a spinning attack. Solving an extra puzzle a more powerful sword is found, which when Link has full health, release a beam which is quite useful for destroying enemies from a distance.

Some improvements are an easier possibility to save, three submenus: one for items, one for things such as keys and magic potions, and one for the quest status. The game runs much more smoothly with this setup. As well it has a more legible font. Key words are highlighted in different colours, making the fact more obvious that you should remember those words.

The sound effects aren’t that good, but well *g* I turn off sound mostly on my GBA. The music is great for the Game Boy's capabilities. Therefore Oracle of Ages has the best graphics I have ever seen on the GBC. The backgrounds are rich in colour and detail. The in-game graphics themselves are really impressive, as well. They cover a broad range of colors and show how much detail Capcom put into making two entirely different versions of the land of Labrynna. Everything down to the smallest change of flowing water in the past, effects the map of the future and can open up areas that were not accessible before.

The both Oracle games are top and highly recommendable. Specially for Zelda fans J. I hope they will do a Zelda game on GBA one day.

http://www.zelda.com/seasons/

Walkthrough:

http://rpgplanet.com/zelda/8guide.txt 

 

Kurukuru Kurururin

Publisher  Nintendo 
Developer  Eighting 
Genre   Puzzle 
Origin:    ? 
Number of Players:  1- 4 
Released   June 2001 
Minimum Requirements GBA

The story is simple Kurururin going on a quest to seek out his missing brothers and sisters and return them to his mother… He hops into his helicopter (the stick), and sets off on his adventure. As you progress along the 10 worlds, your beaky little bird siblings jump onto your stick and you have to then guide the helicopter to the goal without bumping into too many walls. Its pretty much like an Arcade game: These are usually made to be so addictive and fun that gamers will want to throw in more and more coins – KuruKuru works very much like this. The developers encourage that you replay, the best times are saved to the cart under your name and there are 4 given results allready, further encouraging you to compete for the best times. If you find that it is too hard, you can press select at the start of a stage to change your stick’s size to smaller.

The backgrounds of the various worlds such as “Cake Land” are colourful and nicely drawn. It’s the little details that catch your attention though.

In KuruKuru Kururin you move a large rotating stick around the area. If the stick touches a wall or another obstacle, you lose a heart. If you lose 3 hearts, you have to start the stage over. The controls are extremely simple; the A+B buttons let you speed up the stick a bit. Game isautomatically saved your each time you cleared a stage.

There are various gameplay elements that are thrown into the mix as you progress in the game, such as springs you need to use to change the sticks rotating direction. There are also recharge points scattered around most levels, letting you regain your lost hearts. The further you progress in the game, the harder and longer the levels get. There’s also some strategy involved in manipulating the stick to avoid colliding with the walls – Sometimes you need to think quick! If you solved a station you get a point and can move on to the next one. But only if you passed one of them without any fault you get a star… and that is hard!!! I just kept trying and trying until I cleared the level with a star. I heard that if you get a star for every stage, something special happens… Unfortunately, I haven’t managed to clear everything yet so I have no idea what this special thing is. There is a Make Up Mode which lets you use items you obtain in Adventure Mode to decorate your stick with different colours and ornamentation. You can also place the birds you save on each level on your stick.

The mechanics of KuruKuru seem to resemble those of classic arcade games, back when each new release defined its own genre. and has a very arcade-y feel. Even the sound sounds like it came straight from one of those timeless arcade cabinets. This arcade-y feel is the perfect formula for a portable game - Great to pick up and play, but hard to put down.

It’s a recommendable game. Nice “easy” and fun. 

 

Lt. T'Val




Platform: PC
Release date: 03/08/02
Genre: Real Time Role-Playing


If you played Diablo 2, and liked it, you should like Dungeon Siege. I got it a few days ago, and its a great game. Its like Diablo 2, but with some nice differnces. This game is more 3D, giving you more options when looking around, and fighting. You get to make your own character. You can pick what kind of hair they have, cloths, how tall they are, making the game a bit more realistic. graphics are pretty good, and the weapons look nice as well. You get to pick from 3 types of fighting styles, hand-to-hand(swords, axes), Ranged (Bows), or Magic (fire balls, lighning). The fighting isn't as good as diablo 2, but its still good. Its also harder to level up.
The story is like a lot of others. Monsters come in, and its your job to kill them, and save the people. Theres Skeletons, and Darklings, and the Krug, and many more. One cool thing with this game though, is that when you die, you are dead for about 10 seconds, then you wake up again, where you died. Though if there is a monster beside ya, one hit, and your dead again. But you can come back as a ghost, and that lets you walk around the map for about 60 seconds, giving you time to get away from the monsters, then then when the 60 seconds is up, where ever your ghost is, thats were you wake up. You can also set the game so that when you die, you don't drop anything, good for people just starting the game, or people with some nice things.
The game is for single player, and multi-player. With Multi-player, when the host leaves, everyone who was in the game, is kicked out as well, so its good to find someone who will be playing for a while, and has a stable connection.
On the whole, I would give this game, about a 7 out of 10. The game is good, but there are still some things that Microsoft could of done to make the game a bit better.



For More info, check out Gamespot or check out Microsoft

Moorlu Dannick




Platform: PC
Release date: 03/26/2002
Genre: Strategy



Ah, "The Sims" was a great game. Played it for hours, making houses, and trying to make the people happy. But played the game so much, that it got a bit boring after a bit. Lucky Maxis was listening to my thoughts...well..if thats a good think...anyways, soon you can play "Sims vacation" its even better than before. Now you can go places, warm and cold. Go up north, and have a snowball fight, or go down south and play volleyball on the beaches. Not only do you get to go to knew places, you also get new things. New furniture and appliances, flooring, and construction tools. Something all Simmers need. The fun part of "Sims Vacatin" is that the Vacation Island is completely customizable. You get to build your vacation island, it doesn't get much better than that. including camping grounds, fishing spots, sandy beaches, and powdery snow, and you can build it and expand upon it as you see fit. You'll have an unlimited budget with which to build hotel resorts, erect equipment rental shacks, and even set up an entire carnival.
So if you liked "The Sims" And the other expansion packs, you should get "Sims Vacation", I know I will be



For More info, check out here
And for pictures, go Here

Shane


Magic: The Gathering

Judgment eventually finds us all. We must pay for the evil we've done. We must face the torment we've caused others. The dark forces of the swamps have tormented long enough, and now they must face the judgment of the Plains and Forests. May providence have mercy on their souls.

In Torment, black showed up as the strong color, and we saw (and took advantage of) the Madness and Nightmare mechanics that came with it. In Judgment, green and white, black's enemy colors are back with vengence in mind. You can expect to see some twists and reversals in the 'power' cards.

With new expansions, come new mechanics. This time around we'll be seeing Wishes and Incarnations
This entire expansion block (Odyssey, Torment and Judgment) has been all about the graveyard. Since this is the last set in this block, Before I go into the new mechanics, let's take a look at the mechanics progression thus far.

In the core expansion, Odyssey, there was Threshold and Flashback. These gave you the ability to play cards from your graveyard, and gave you perks for the size of the graveyard.
In Torment, there's Madness and Nightmares. With these you've got further ability to play cards from your graveyard and the ability to remove cards from the game.
Now, in Judgment, we'll be looking at Wishes and Incarnations. The Wishes, of which there are five (one of each color), grant the ability to return cards to the game that have been removed by your opponent or to bring cards into the game from your sideboard. The Incarnations give you certain perks for having specific cards in your graveyard.

So here's the rundown:
Odyssey- Play cards from your graveyard and perks for graveyard size.
Torment- Play cards from the gravyard and remove cards from the game.
Judgment- Return cards to the game and perks for graveyard content.

The strategic battles this block offers, facinate me. Picture this:
1) I achieve threshold with incarnations in my graveyard.
2) You make a power play to remove those cards in my graveyard from the game.
3) I "wish" for them back and it starts all over again.

Of course, during all this, I'm trying my best to keep you from getting threshold, I don't want any Incarnations in your graveyard, and I need to keep you from playing any Wishes.

Oh yeah, this is gonna be fun. Half the strategy is off the battlefield. I can't wait to see what Wizards of the Coast has in store for the next block.

For further information on Judgment, Magic: the Gathering, or any other Wizards of the Coast product, visit thier website at Wizards.com

Until next time,
Good luck and have Fun.
Gremlin, the Dark